{"id":1422,"date":"2023-12-20T22:50:50","date_gmt":"2023-12-21T03:50:50","guid":{"rendered":"https:\/\/robotsbench.com\/?p=1422"},"modified":"2023-12-20T22:51:00","modified_gmt":"2023-12-21T03:51:00","slug":"isp-programming-for-arduino-projects-in-visual-studio-code","status":"publish","type":"post","link":"https:\/\/robotsbench.com\/isp-programming-for-arduino-projects-in-visual-studio-code\/","title":{"rendered":"ISP programming for Arduino projects in Visual Studio Code"},"content":{"rendered":"\n
I\u2019ve done a few Arduino projects recently, and I\u2019ve had to spend a bit of time figuring out a good workflow to edit my code in Visual Studio Code instead of Arduino IDE, and then use it to load the code using an ISP (in-circuit programming) header.<\/p>\n\n\n\n
Arduino IDE works for tiny projects, but it doesn\u2019t have all the productivity tools I\u2019m used to in Visual Studio Code like the autocomplete and git integration. <\/p>\n\n\n\n
The Arduino<\/em> extension from Microsoft does most of the heavy lifting for a standard workflow with an Arduino development board. You\u2019ll have menus in the status bar to choose the right programmer and board like in the Arduino IDE, and you can also download libraries from Visual Studio Code.<\/p>\n\n\n\n The only thing you\u2019ll want to add is autocomplete: when importing an external library you\u2019ll need to adjust the paths in the includePath<\/em> of the c_cpp_properties.json <\/em>file generated by the extension to point to the directory containing the library.<\/p>\n\n\n\n * Tip: If you have an old install of the extension, the previous version uses Arduino IDE 2.0, while the new one uses a bundled version of Arduino CLI. When I upgraded both my Arduino IDE to 3.0 and the extension, the extension stopped working since it was now pointing to 3.0. You\u2019ll need to change the settings of the extension to use the built-in Arduino CLI so it works again.<\/p>\n\n\n\n I like to build my own custom PCBs once I have the basic design with an Arduino. ISP is a lot simpler to implement since it doesn\u2019t require having an USB to serial chip, it\u2019s just an extra header. It won\u2019t give you the all in one debug, but you can still access the serial pins as needed if the project doesn\u2019t have a screen to debug on. Also, when I design a board, I make sure to always expose the i2c and serial pins in my design just in case I need the header at some point.<\/p>\n\n\nWhy ISP?<\/h2>\n\n\n\n